Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Primal Idle Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Changelog
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== v0.53.1 — Groundwork: Every Species Learns Its Job == * '''Groundwork for niches.''' The staircase's sixth and FINAL system — the count-4 finale — is wired in under the floorboards: 35 species carry a JOB now (Gather specialists for the four hired-hand skills, Haulers and Pathfinders for dispatch squads, and the Tender), every one of the 13 forgotten tames among them. The honesty ceiling on hired hands becomes real engine math, and a new score row will pay 25 per niched species you keep. None of it is visible yet — the star chips and crew hints arrive with their own update. * For everyone below four ascensions — which today is everyone — nothing changes: same intervals, same hauls, same egg timers, byte for byte.
Summary:
Please note that all contributions to Primal Idle Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Primal Idle Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Changelog
(section)
Add topic