Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Primal Idle Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Hunting
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Staying alive == Each kill costs you health scaled to the quarry's Power — the exact amount is randomized a little each time and cut down by your defense, though some damage always gets through — so keep cooked food in the [[Bank]]. Your [[Companions#Fighting alongside you (your pack)|pack]] fights with you here too — its Pack Power sharpens your attack and its members soak part of every hit. '''Auto-eat''' takes a bite mid-fight whenever your health runs low; a food dropdown lets you '''pick which food it reaches for first''' (it falls back to the cheapest food when your choice runs out), and an '''Eat''' button lets you take a manual bite. Because auto-eat now heals mid-hit, a big pile of weak food won't save you from a high-Power blow — match your meal to what you're hunting. Drop below '''25% health''' and you become '''Wounded''': your defense is halved until you climb back above that line, so a run of bad luck can snowball — auto-eat's 50%-health comfort floor exists to keep you clear of it. If a hit would drop you to 0 health while you are '''actively playing''' and auto-eat has nothing left, you '''die''': you lose that fight's spoils and one random equipped item is dropped where you fell (see [[Expeditions#Death and reclaiming gear|Death and reclaiming gear]]). While you are '''offline''', hunting still stops safely before a knockout, exactly as before — you can never die away from the keyboard.
Summary:
Please note that all contributions to Primal Idle Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Primal Idle Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Hunting
(section)
Add topic