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== How much gear it takes == Turn the formula around: to reach a target win chance against a Guardian, you need '''score = difficulty × (target ÷ (1 − target))'''. In practice: * '''Coin-flip (50%)''' — score equal to the difficulty. * '''Comfortable (~67%)''' — score '''double''' the difficulty. * '''Safe (80%)''' — score '''four times''' the difficulty. {| class="wikitable sortable" ! Guardian !! Difficulty !! Score for ~67% !! Score for 80% |- | {{Icon|boss-grasslands}} Thunderfoot Matriarch || 60 || 120 || 240 |- | {{Icon|boss-redwood}} Old Growth Tyrant || 150 || 300 || 600 |- | {{Icon|boss-murkwater}} Murk Sovereign || 200 || 400 || 800 |- | {{Icon|boss-cavern}} Hollow King || 240 || 480 || 960 |- | {{Icon|boss-scorched}} Scorched King || 260 || 520 || 1,040 |- | {{Icon|boss-coral}} Tide Leviathan || 290 || 580 || 1,160 |- | {{Icon|boss-frozen}} Frostmaw || 320 || 640 || 1,280 |- | {{Icon|boss-ashen}} Ash Tyrant || 380 || 760 || 1,520 |- | {{Icon|boss-skyreach}} Sky Sovereign || 420 || 840 || 1,680 |- | {{Icon|boss-vale}} The Sundered One || 500 || 1,000 || 2,000 |} '''Gear rule of thumb:''' each biome's own [[Sets|expedition set]] is tuned to roughly match its Guardian — so equipping the '''set for the biome you're clearing''' (worn for its full-set bonus, backed by a decent party) lands you in the comfortable band. A full Sundered set plus a strong party, for instance, clears The Sundered One. When you're short, the fastest gains are a better '''weapon''' (×1.5 in the formula) and a few '''set pieces''' farmed off the Guardian's own patrol.
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