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== Guardian bosses == Each biome is ruled by a single '''Guardian'''. Defeating a biome's Guardian for the first time '''unlocks the next biome''' in the chain, opening up its patrol and, once fully cleared, its cave. Guardians are much harder than patrols and reward a unique trophy item. They remain repeatable — the boss you farm for the best drop rates. {| class="wikitable sortable" ! Biome !! Guardian !! Level req. !! Interval (s) !! Difficulty !! Outputs !! XP |- | {{Icon|grasslands}} Grasslands || Thunderfoot Matriarch || 5 || 45 || 60 || {{Icon|thunder-crest}} Thunder Crest || 128 |- | {{Icon|redwood-wilds}} Redwood Wilds || Old Growth Tyrant || 20 || 60 || 150 || {{Icon|tyrant-fang}} Tyrant Fang; {{Icon|ridgeplate}} Ridgeplate ×8; {{Icon|sheet-sunpetal-hood}} Blueprint: Sunpetal Hood (20%) || 275 |- | {{Icon|murkwater-swamp}} Murkwater Swamp || Murk Sovereign || 27 || 66 || 200 || {{Icon|sovereign-scale}} Sovereign Scale; {{Icon|bogscale}} Bogscale ×8; {{Icon|sheet-tidewoven-leggings}} Blueprint: Tidewoven Leggings (20%) || 355 |- | {{Icon|cavern-depths}} Cavern Depths || Hollow King || 35 || 75 || 240 || {{Icon|hollow-crown}} Hollow Crown; {{Icon|deepchitin}} Deepchitin ×8; {{Icon|sheet-sinewweave-vest}} Blueprint: Sinewweave Vest (20%) || 455 |- | {{Icon|scorched-badlands}} Scorched Badlands || Scorched King || 41 || 80 || 260 || {{Icon|giga-tooth}} Giga Tooth; {{Icon|slagplate}} Slagplate ×8; {{Icon|sheet-starmetal-blade}} Blueprint: Starmetal Blade (20%) || 530 |- | {{Icon|coral-shallows}} Coral Shallows || Tide Leviathan || 44 || 84 || 290 || {{Icon|tide-pearl}} Tide Pearl; {{Icon|reefshell}} Reefshell ×12; {{Icon|sheet-sunstride-saddle}} Blueprint: Sunstride Saddle (20%) || 610 |- | {{Icon|frozen-wastes}} Frozen Wastes || Frostmaw || 50 || 90 || 320 || {{Icon|frost-heart}} Frost Heart; {{Icon|rimepelt}} Rimepelt ×12; {{Icon|sheet-heartwood-warbow}} Blueprint: Heartwood Warbow (20%) || 710 |- | {{Icon|ashen-peaks}} Ashen Peaks || Ash Tyrant || 55 || 100 || 380 || {{Icon|tyrant-skull}} Tyrant Skull; {{Icon|sheet-wardstone-bulwark}} Blueprint: Wardstone Bulwark (20%) || 855 |- | {{Icon|skyreach-plateau}} Skyreach Plateau || Sky Sovereign || 58 || 108 || 420 || {{Icon|sky-plume}} Sky Plume; {{Icon|windquill}} Windquill ×16; {{Icon|sheet-gloomglass-visor}} Blueprint: Gloomglass Visor (20%) || 1000 |- | {{Icon|sundered-vale}} the Sundered Vale || The Sundered One || 65 || 120 || 500 || {{Icon|sundered-core}} Sundered Core; {{Icon|valehide}} Valehide ×16; {{Icon|sheet-emberheart-plate}} Blueprint: Emberheart Plate (20%) || 1220 |} Percentages in the Outputs column show the chance of that drop; items without a percentage are guaranteed on every win. Intervals are base times before speed bonuses. Every run — patrol or Guardian — can also drop an Expedition Set piece and the biome's Dig Site Map; see '''[[#Rewards|Rewards]]''', below, for those rates.
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