Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Primal Idle Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Breeding
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Mutations == Every clutch has a '''10% chance to mutate'''. When a mutation occurs: * '''One random stat is boosted by 10%''' (rounded up), which can carry it '''above the normal wild roll range''' for that species. * The offspring gains a '''mutation badge''', and its '''mutation count''' becomes one higher than its best-mutated parent's count. Mutation counts accumulate down a lineage, so each generation can stack more mutations on top of the last. Because mutations compound over generations, patient breeders can create creatures with stats well beyond wild limits — the true endgame goal.
Summary:
Please note that all contributions to Primal Idle Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Primal Idle Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Breeding
(section)
Add topic