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== Rewards == Every winning delve rolls several loot layers: * '''Cave materials''' (common) — Stalactite Chip, Glow Moss, Cave Pearl, Echo Shard. Common crate filler with decent sell value. * '''Gems''' (uncommon) — Rough Garnet, Deep Sapphire, Ember Topaz, and Sky Opal, tiering up by depth; pure [[Items|Amber]] income. * '''Unique gear''' (rare, about 0.2% per win) — an uncraftable piece from '''every''' cave (eleven in all, one per cave). A dry streak is capped too: 400 winning runs at a cave without its unique guarantees the drop on the 400th. See [[Caves]] for the full list. * '''Blueprint sheets''' — Glacier Hollow, Ashen Gallery, and Vale Abyss each drop a forge [[Blueprints|blueprint]] sheet at 4% per win (Frostbound Barding, Wardstone Bulwark, and Wardweave Leggings respectively); the Amber Door offers a second, 6% chance at that same Wardweave Leggings sheet. * '''Expedition Set pieces''' — the biome's [[Expeditions|set]] pieces drop from caves at roughly 0.8% per piece per win, faster than on patrols. * '''Arena Artifacts''' — a biome's cave is the '''only''' source of its Arena Artifact (about 1.5% per win), the key required to challenge the [[Arenas]]. A dry streak is capped: if the artifact hasn't dropped in 20 winning runs, the 20th guarantees it. * '''Dig Site Maps''' — caves are the best source of a biome's [[Excavation]] map (about 3% per win).
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