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== Selling for Amber == Every item has a '''sell value''' — the baseline Amber you receive per unit when you sell it to the vendor from the Bank. Selling a stack removes the chosen quantity and pays out: * Amber earned = item sell value × quantity sold. That formula is the baseline: any permanent Amber-gain bonus you've unlocked — the [[Homestead]]'s [[Ancestral Monument]] chief among them (+1% per level, up to +10% at its cap) — raises the price per unit above the raw sell value, and the number shown before you confirm a sale is always the number you're actually paid. Selling is the primary source of Amber early on, funding [[Shop]] upgrades and other purchases. A sensible habit is to periodically clear out low-value or surplus gathering materials you no longer need while keeping anything a recipe, [[Cooking]] dish, or [[Crafting]] project might call for. Note that buying goods back is deliberately expensive — the vendor sells items back at exactly '''4×''' their sell value — so it rarely pays to sell something you will need to re-buy later. When in doubt, hold materials that feed your active [[Skills]].
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