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== v0.55.8 — Crafting And Alchemy Finally Get Weather == * '''Tester report.''' "[[Crafting]] speed bonus is missing from weather effects." It was — and so was [[Alchemy]]'s. Every other skill in the valley has had a sky that favours it since weather shipped; those two had none at all, in any weather, in any season, ever. MORNING MIST NOW SPEEDS CRAFTING BY 10% (damp air keeps cord and hide supple — dry ones crack) and RAIN NOW SPEEDS ALCHEMY BY 10% (soft rainwater is the brewer's water). Both skies already existed and neither got rarer, so this is straightforwardly two skills that idle faster on days they used to ignore. * '''Mist and rain keep everything they already did.''' Mist still wanders prey close for a 12% double on [[Hunting]]; Rain still speeds [[Fishing]] 10% and waters your crops 12%. Nothing was moved aside to make room. * '''The boosts panel now names who is actually paying.''' A season's own passive — Blaze speeding [[Mining]], Frost speeding [[Fishing]] — rides in the same number the weather does, so on a Clear day in Blaze your Mining page said "Clear Skies · 5% faster" while Clear Skies' own description reads "nothing helps; nothing hinders". It now reads "Blaze season", and when the weather AND the season both pay it names both: "Heatwave + Blaze · 15% faster". * '''A storm's expedition bonus stopped underselling itself.''' Storms have paid the greater of +10 score or 3% of the trail's difficulty since v0.36.7, but the weather chip only ever quoted the +10 — so on a difficulty-1100 trail the top bar said "+10" while the expedition page's own ledger said "+33 score", both on the same screen. The chip now states the real rule. * And the sky row on the hunting and expedition pages draws its proper icon instead of a raw emoji, like every other icon in the game.
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