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== v0.36.19 — Know Your Foe — The Stat Sheet == * '''The battle view is now a stat sheet.''' Every fight — hunts, tames, expeditions, delves, and rival raids — reads as two fighters on one card. Both columns open with matching health bars, every block is a titled card, and the wild gets its own Offensive and Defensive stat sheets (power, its bite vs YOUR armor, how many hits you can take, guard, swiftness, health) mirroring yours row for row, so "can I win this?" is a glance, not a guess. * THE ODDS, SHOWN WITH THEIR MATH: the win % now sits in its own card with the two numbers that make it — your strength vs their difficulty — and the division written out (96 ÷ (96 + 15) = 87%). The split bar between you and them IS the percentage: whoever holds more of the bar is winning. Rival duels show your war score vs the fighter's duel score the same way, and the Riftbound Trinket's +6% is named on the line instead of hiding inside the number. * YOUR POWER, ITEMIZED IN THE FIGHT: potions finally show up where you fight — an Active Effects group lists every brew with its bonus and time left, plus today's sky when it helps this page. Equipment tiles now say what each piece adds (+10 ⚔️ right on the spear), and each pack dino shows its own contribution to the run, with the exact group total alongside. Tap any stat row for its full source math — no more hover-only tooltips, so phones finally see everything. * '''Scout before you commit.''' Every hunt, tame, and expedition card grows a 🔍 Scout chip — tap it to see the full matchup (your numbers vs theirs, the odds or the survival verdict) BEFORE starting the fight, with a Set Out button right there. * '''Between-fight beats.''' Kills, trail stages, and rival duels hand off with a brief wind-up ring while the next foe steps in, and finished runs flash their result — including the honest odds on a loss. Purely cosmetic: the ring rides the fight's own timer, so pacing, loot, and odds are untouched, and a Settings toggle (or reduced-motion) turns it off. * '''Polish from the first playtest.''' The enemy column now lines up exactly with yours (its cards sat a hair high — it gained the matching interval track), the [[Rivals]] raid screen keeps the same width as every other page instead of stretching across wide monitors, and the duplicate bottom progress bar is gone — the track under each fighter\'s health already shows it. Hover cards for gear and stat rows now keep themselves fully on screen instead of getting cut off at the page edge.
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