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== v0.55.9 — Every Skill Keeps Its Own Auto-drink == * TESTER REPORT (with video): "If you click off the auto-drink in one skill, it removes the auto-drink for other skills." It did. EVERY SKILL NOW HAS ITS OWN AUTO-DRINK SWITCH, and switching one off leaves the other twelve exactly as you left them. * '''What was actually wrong.''' The game stored ONE auto-drink setting per potion EFFECT, and thirteen skills each have their own speed brew — Miner's Brew, Chef's Tonic, Angler's Brew, Lumber Tonic and the rest all count as "speed". So all thirteen shared a single switch. Arming [[Mining]] lit the auto pip on [[Cooking]], [[Fishing]], [[Logging]] and everywhere else; arming a second skill silently disarmed the first; and tapping the pip off on any page took the setting away from all of them. Walking through the skill menus was enough to lose it. The four double-yield brews shared a switch the same way. * AN AUTO-DRINK NOW ONLY CHANGES WHEN YOU CHANGE IT, on the skill whose tile you tapped. Arm [[Mining]] and [[Cooking]] and [[Fishing]] all at once and all three keep pouring their own brew, side by side and offline, exactly as each was set. * XP POTIONS ARE UNCHANGED and still share one switch everywhere — a Focus Tonic really is one buff no matter which page you drink it on, so one switch is the truth there. The same goes for the attack, defense, regen and crop brews. Only the effects the game runs SEPARATELY PER SKILL were split, because those were the ones being lied about. * '''Your existing setting survives.''' An auto-drink you armed before this update stays armed on the skill it was really pouring for, and simply stops claiming to be on for the twelve skills it never actually poured for.
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