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== How to progress == Each kill grants Hunting experience and raises your Hunting level, unlocking larger and more dangerous animals that give more XP and more materials but hit harder. The '''Power''' value below reflects how much punishment an animal deals per kill — bring armour from [[Smithing]]/[[Crafting]] and healing food from [[Cooking]] before taking on high-power prey. Most game lives only in a specific biome reached via [[Expeditions]]; you must be there to hunt it. A few early hunts — Compsognathus, Titanis, Gallimimus, Wild Raptor and Pachycephalosaurus — have no location requirement and are huntable from the start; the '''Biome''' column still names each one's home biome below, since that's also what decides which [[Items#Biome armour materials|armour material]] it pays.
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