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== Patrols == Patrols are the bread-and-butter runs. Each biome's patrol always yields that biome's '''relic''' and, for the early biomes, a chance at a basic material (bone, hide, or raw meat). {| class="wikitable sortable" ! Biome !! Patrol run !! Level req. !! Difficulty !! Guaranteed relic !! Bonus material |- | Grasslands || Patrol the Grasslands || 1 || 15 || Verdant Relic || Bone (30%) |- | Redwood Wilds || Trek the Redwood Wilds || 15 || 40 || Redwood Relic || Hide (30%) |- | Murkwater Swamp || Wade the Murkwater || 22 || 60 || Murk Relic || Raw Meat (30%) |- | Cavern Depths || Delve the Cavern Depths || 30 || 80 || Cavern Relic || Crystal (15%) |- | Scorched Badlands || Cross the Scorched Badlands || 38 || 105 || Badlands Relic || Bone (35%) |- | Coral Shallows || Dive the Coral Shallows || 42 || 120 || Coral Relic || β |- | Frozen Wastes || Cross the Frozen Wastes || 45 || 140 || Frozen Relic || β |- | Ashen Peaks || Scale the Ashen Peaks || 52 || 170 || Ashen Relic || β |- | Skyreach Plateau || Ascend Skyreach Plateau || 56 || 195 || Skyreach Relic || β |- | the Sundered Vale || Brave the Sundered Vale || 60 || 220 || Vale Relic || β |}
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