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== What you find == === Common fossils === Every dig delivers a crate of common fossils. The crate deepens up the biome ladder: early sites give mostly bones, mid sites add ribs, vertebrae, claws and plates, and the deepest sites can turn up amber. {| class="wikitable sortable" ! Fossil !! Sell value !! Notes |- | {{Icon|fossil-bone}} Fossil Bone || 20 || The staple; every dig produces several. |- | {{Icon|fossil-rib}} Fossil Rib || 35 || Common from the first sites on. |- | {{Icon|fossil-vertebra}} Fossil Vertebra || 55 || From the Murkwater site onward. |- | {{Icon|fossil-claw}} Fossil Claw || 80 || From the Scorched site onward. |- | {{Icon|fossil-plate}} Fossil Plate || 120 || From the Frozen site onward. |- | {{Icon|amberized-insect}} Amberized Insect || 200 || Only from the two deepest sites. |} === Species skulls === Every completed dig has a chance to surface a species skull, drawn evenly from the [[Creatures|creatures]] that live in that biome. The odds '''curve by site''', from about '''14%''' at the earliest sites down to about '''8.6%''' at the deepest (the early biomes have the biggest species pools, so they're made a little kinder). There are '''57 skulls''' in all — one per species. Skulls sell for a tidy sum, but their real purpose is the [[Museum]]. '''No wasted digs:''' a skull-less dig instead banks a '''Field Journal page''' for that biome (a duplicate skull banks several), and the '''Curator's Desk''' trades those pages for a skull '''of your choice''' from that ground — so a bad-luck streak just becomes a guaranteed skull a little later. See [[Museum]]. === Delving XP === Each dig grants [[Delving]] XP scaled to how long it took — longer, deeper digs award more.
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