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== Caves and level gates == Each cave requires the biome to be 100% cleared and a staggered Delving level. {| class="wikitable sortable" ! Cave !! Biome !! Delving level !! Difficulty !! Inputs !! Interval (s) !! Outputs !! XP |- | Sunlit Grotto || {{Icon|grasslands}} Grasslands || 1 || 30 || {{Icon|torch}} Torch || 9 || {{Icon|stalactite-chip}} Stalactite Chip ×2; {{Icon|glow-moss}} Glow Moss (30%); {{Icon|rough-garnet}} Rough Garnet (10%); {{Icon|glowworm-lantern}} Glowworm Lantern (0.2%) || 14 |- | Rootway Hollow || {{Icon|redwood-wilds}} Redwood Wilds || 10 || 70 || {{Icon|pitchwood-brand}} Pitchwood Brand || 9.6 || {{Icon|stalactite-chip}} Stalactite Chip ×2; {{Icon|glow-moss}} Glow Moss (40%); {{Icon|rough-garnet}} Rough Garnet (12%); {{Icon|cavern-charm}} Cavern Charm (0.2%) || 26 |- | Drowned Cavern || {{Icon|murkwater-swamp}} Murkwater Swamp || 20 || 100 || {{Icon|bogfire-lamp}} Bogfire Lamp || 10.2 || {{Icon|glow-moss}} Glow Moss ×2; {{Icon|cave-pearl}} Cave Pearl (30%); {{Icon|rough-garnet}} Rough Garnet (14%); {{Icon|flickerfang-spear}} Flickerfang Spear (0.2%) || 38 |- | Echoing Deep || {{Icon|cavern-depths}} Cavern Depths || 30 || 130 || {{Icon|sporelight-lamp}} Sporelight Lamp || 10.8 || {{Icon|glow-moss}} Glow Moss ×2; {{Icon|cave-pearl}} Cave Pearl (35%); {{Icon|amber-resin}} Amber Resin (30%); {{Icon|deep-sapphire}} Deep Sapphire (12%); {{Icon|gloomglass-shard}} Gloomglass Shard (5%); {{Icon|mosslit-crown}} Mosslit Crown (0.2%) || 50 |- | Cinder Vault || {{Icon|scorched-badlands}} Scorched Badlands || 40 || 170 || {{Icon|brimstone-flare}} Brimstone Flare || 11.4 || {{Icon|cave-pearl}} Cave Pearl ×2; {{Icon|amber-resin}} Amber Resin (30%); {{Icon|echo-shard}} Echo Shard (25%); {{Icon|deep-sapphire}} Deep Sapphire (14%); {{Icon|emberheart}} Emberheart (5%); {{Icon|emberglass-idol}} Emberglass Idol (0.2%) || 64 |- | Tidewrack Cave || {{Icon|coral-shallows}} Coral Shallows || 50 || 195 || {{Icon|brinewick-lantern}} Brinewick Lantern || 12 || {{Icon|cave-pearl}} Cave Pearl ×2; {{Icon|amber-resin}} Amber Resin (30%); {{Icon|echo-shard}} Echo Shard (30%); {{Icon|deep-sapphire}} Deep Sapphire (15%); {{Icon|ember-topaz}} Ember Topaz (10%); {{Icon|pearlscale-vest}} Pearlscale Vest (0.2%) || 82 |- | Glacier Hollow || {{Icon|frozen-wastes}} Frozen Wastes || 60 || 220 || {{Icon|rimeglass-lantern}} Rimeglass Lantern || 12.6 || {{Icon|echo-shard}} Echo Shard; {{Icon|cave-pearl}} Cave Pearl ×2 (40%); {{Icon|amber-resin}} Amber Resin (30%); {{Icon|ember-topaz}} Ember Topaz (11%); {{Icon|gloomglass-shard}} Gloomglass Shard (6%); {{Icon|sheet-frostbound-barding}} Blueprint: Frostbound Barding (4%); {{Icon|stalkers-greaves}} Stalker's Greaves (0.2%) || 97 |- | Ashen Gallery || {{Icon|ashen-peaks}} Ashen Peaks || 70 || 260 || {{Icon|coalheart-lantern}} Coalheart Lantern || 13.2 || {{Icon|echo-shard}} Echo Shard ×2; {{Icon|amber-resin}} Amber Resin (30%); {{Icon|cave-pearl}} Cave Pearl ×2 (30%); {{Icon|ember-topaz}} Ember Topaz (13%); {{Icon|sheet-wardstone-bulwark}} Blueprint: Wardstone Bulwark (4%); {{Icon|aegis-of-the-deep}} Aegis of the Deep (0.2%) || 116 |- | Skyvein Chasm || {{Icon|skyreach-plateau}} Skyreach Plateau || 80 || 310 || {{Icon|stormglass-lantern}} Stormglass Lantern || 14 || {{Icon|echo-shard}} Echo Shard ×2; {{Icon|amber-resin}} Amber Resin (30%); {{Icon|ember-topaz}} Ember Topaz (15%); {{Icon|sky-opal}} Sky Opal (14%); {{Icon|glowstone-talisman}} Glowstone Talisman (0.2%) || 150 |- | Vale Abyss || {{Icon|sundered-vale}} the Sundered Vale || 90 || 380 || {{Icon|voidwick-lantern}} Voidwick Lantern || 15 || {{Icon|echo-shard}} Echo Shard ×2; {{Icon|amber-resin}} Amber Resin (30%); {{Icon|sky-opal}} Sky Opal (26%); {{Icon|gloomglass-shard}} Gloomglass Shard (8%); {{Icon|sheet-wardweave-leggings}} Blueprint: Wardweave Leggings (4%); {{Icon|fang-of-the-depths}} Fang of the Depths (0.2%) || 200 |- | The Amber Door || {{Icon|sundered-vale}} the Sundered Vale || 95 || 450 || {{Icon|deeplight-lantern}} Deeplight Lantern || 16 || {{Icon|echo-shard}} Echo Shard ×2; {{Icon|stalactite-chip}} Stalactite Chip ×2; {{Icon|amber-resin}} Amber Resin (50%); {{Icon|sky-opal}} Sky Opal (40%); {{Icon|gloomglass-shard}} Gloomglass Shard (12%); {{Icon|abyssal-amber}} Abyssal Amber (10%); {{Icon|sheet-wardweave-leggings}} Blueprint: Wardweave Leggings (6%); {{Icon|echo-of-the-first-warden}} Echo of the First Warden (0.2%) || 261 |} Percentages in the Outputs column show the chance of a bonus drop per winning run; unmarked items are produced every time. Interval is the base time before speed bonuses; Inputs is the light each cave burns (see '''[[#Cave lights|Cave lights]]''' below). Every winning delve also rolls the shared reward layers covered under Rewards below — Expedition Set pieces, Arena Artifacts, and Dig Site Maps — which work the same for every cave and so aren't repeated per row. The '''[[Caves#The Amber Door|Amber Door]]''' is an eleventh cave — a deeper Sundered Vale site that opens only once you hold '''The Sigil''' (the [[Chronicles]] reward), on top of the level and light requirements above.
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