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== v0.36.64 — Party Roles That Matter Everywhere == * All three party ROLES now pay out in every fight you pick. ATTACK leads the trail at power ×1.2, up from ×1.1. GUARD shields you for −15% damage each, down to −30% with a full guard, and it now works on HUNTS and RIVAL DUELS as well as on expeditions and delves — until today a Guard did nothing at all out on a hunt. SCOUT gives +10% flee chance and +4% Trail Cache finds, both double what they were. * Scouts also do two new things. On a HUNT they read the trail ahead: −6% hunt time each, to −18% with three. On a TAME they pick you a better one: +4% to the newcomer's starting stats each, to +12% with three — the only role bonus that stays with you, since a tame's stats are permanent. * Nothing about the encounters themselves moved. Every win rate was re-measured against its pinned band before this shipped, and none of them shifted; even a full party of four Attacks moves a real patrol by about one point. Your pack got better — the valley did not get easier. * The battle view called the Attack role VANGUARD, its old name, while the Player page beside it said Attack. Both say Attack now. The role itself was never affected — only the label on that one badge.
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