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== v0.36.82 — No More Phantom Completions == * Fixed: when an action sped up mid-swing — a speed potion drunk partway through a tame, a tool rank bought, the weather turning — the time you had already banked could overshoot the new, shorter timer. The engine mis-counted that overshoot as extra elapsed time: completions fired for seconds that never passed, and the clock behind health regen and potion timers briefly ran backwards. Now the overshoot simply finishes the action once (you keep every second you actually waited) and everything after runs on real time.
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