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== v0.38.15 — A Bloodline Has A Ceiling Now == * '''Imprinting no longer compounds forever.''' Raising a baby to full imprint has always baked +15% into its stats — but that bigger number was then inherited by ITS babies, who earned another +15% on top, and so on with nothing stopping it. Twelve generations in you had a dino five times stronger than anything the wild can produce; two days in, thirty times. Thanks to BBuschart01 for reporting it. * A BLOODLINE NOW CLIMBS FOR FIVE GENERATIONS, then plateaus — roughly double a perfect wild roll. Every baby you raise still earns its full +15%, exactly as before; what stops is the endless hand-down. After the fifth generation only new MUTATIONS lift the line, which is what the mutation hunt was always for. * '''Nothing you already own is weakened.''' Every dino keeps its stats, its stars and its badges, forever — the ceiling only ever applies to what a parent passes on. A dino from the old runaway lines keeps its whole sheet and simply breeds at the ceiling. * MUTATIONS CAP AT 20 per bloodline. Past it, breeding still rolls but the badge and the stat stop climbing, so the grind finally has a finish line. A dino that somehow already carries more keeps every one of them. * A max roll now buys TIME, not power: a perfect tame reaches the same bloodline ceiling several raises sooner than a poor one, rather than finishing higher — so the ★ tooltip says that instead of calling it a keeper. Where a line has topped out, its card now says what it breeds at, so the offspring roll never surprises you.
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