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== v0.39.2 — A Hunt You Cannot Win Stops Pretending == * '''A hunt you cannot win no longer looks like one you are winning.''' If your strike could not get through a creature's hide, the card still put on the whole show: the beast's health bar slammed from full to EMPTY once every interval, the words "next Woolly Bison winds up" slid past underneath, and a fresh one stepped up — over and over, exactly like a kill on a loop. Nothing was dying. That empty bar was the wind-up animation blanking it, not damage; the creature was standing at full health the entire time. The wind-up is a between-KILLS flourish, so a hunt with no kill in it now plays none at all: the card sits there, dead still, showing the beast at full health, which is the truth and always was. * '''And the clock stopped promising a kill it could not deliver.''' The line under your health read "9.0s per kill" on a creature that was never going to fall — not a glitchy number you would question, just the beast's ordinary rate sitting there looking like a promise. It reads "never falls — nothing gets through" now. Between those two, the game was quietly telling you the truth in two small grey stat rows while showing you a kill in the two biggest moving things on the screen; both of those now say the same thing as the footnotes.
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