Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Primal Idle Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Ascension
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== What to push before you walk === Roughly '''9,900 points''' sit in rows that the Door destroys. Ranked by what they are worth at a full run: {| class="wikitable sortable" ! What !! Points at full !! Notes |- | Skill levels || 2,548 || 13 skills × 98 levels × 2. The single biggest block, and the slowest to rebuild |- | Skills at 99 || 1,950 || 150 each. The last few levels of a skill are worth far more than the grind suggests — level 98 → 99 is worth 152 points, not 2 |- | Arena ladder || 1,800 || 60 per pair, 30 pairs. Often the most under-farmed row |- | Guardians || 1,200 || 120 each. You have to beat all 10 to open the Door anyway |- | Rival tribes || 1,200 || 80 each, 15 tribes. Cheap points if the ladder is already climbable |- | Rift Ranks || 640 || 60 per Beta first-clear, 100 per Alpha, 8 total |- | Camp Material Age || 600 || 100 per Age, 6 Ages |} Everything on that list is gone the moment you walk, so finishing a nearly-complete row first is close to free Sparks. Finishing the Arena ladder, mopping up the remaining rival tribes, and pushing a skill sitting at 97 up to 99 are the three that most often get left on the table. By contrast, there is '''no urgency at all''' on the kept rows. A skeleton mounted the day before you walk and one mounted the day after are worth exactly the same, because the Museum does not reset.
Summary:
Please note that all contributions to Primal Idle Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Primal Idle Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Ascension
(section)
Add topic