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== How it works == * '''Weather slots.''' Weather changes every '''2 hours''', with each slot drawn from a pool weighted by the active season. * '''Seasons.''' Four seasons cycle underneath, each lasting '''24 hours''' of real time, so a full seasonal cycle is four days. Each season favors a different set of weathers and carries one small passive bonus of its own. * '''Forecast.''' The upcoming weather is always visible ahead of time (current weather, time remaining, and the next slots), so you can time your activities around it. * '''Buffs only.''' Every weather effect is a bonus or neutral. Clear Skies is the common filler and does nothing either way. Bonuses are modest (roughly 8–15%). Weather is global — the same sky covers every biome.
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