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== Wanderers == Light the campfire and stranded survivors wander in over time (arriving online '''and''' offline). As your camp's '''prestige''' grows, rarer, more productive tiers start to appear; you welcome each wanderer in or turn them away. {| class="wikitable sortable" ! Wanderer !! Gather rate !! Watch security !! Appears at prestige !! Spawn weight |- | {{Icon|camp-tier-0}} Novice Vagrant || ×1.0 || 2 || 0 || 100 |- | {{Icon|camp-tier-1}} Seasoned Forager || ×1.35 || 3 || 3 || 40 |- | {{Icon|camp-tier-2}} Expert Scavenger || ×1.7 || 5 || 7 || 16 |- | {{Icon|camp-tier-3}} Vanguard Elite || ×2.0 || 8 || 12 || 6 |} '''Spawn weight''' is how often that tier is rolled once it is eligible: even at high prestige the common Novice (weight 100) still shows up far more than a Vanguard Elite (weight 6), so a strong camp is built by welcoming many and turning away the weak. Every wanderer is also secretly '''born better at one skill''' — Foraging, Logging, Mining, Fishing, Smithing, Cooking, Crafting, or Alchemy — worth a further '''+5% / 10% / 15% / 20%''' pace by tier (Novice through Vanguard Elite) whenever their current job matches it. The knack is fixed for that wanderer's whole life and shown '''before''' you welcome them in, so it's worth weighing alongside their tier. '''Gather rate''' multiplies a worker's pace on whatever they're assigned; '''Watch security''' is what that worker adds on the [[#The night watch|night watch]]. Workers don't run on a flat per-minute clock: a worker earns '''3.5%''' of the assigned action's own hands-on pace per tick, scaled by their tier and knack, the current Age's multiplier, and (on artisan duty) the Smelting Furnaces. That 3.5% is calibrated so a Stone-Age Novice on an early 3-second Grasslands action still gathers about '''42 an hour''' — comparable to an early [[Companions#Hired hands (background gathering)|hired-hand]] dino — but the same worker moved onto a slower, deeper action gathers proportionally less often, since the clock scales with THAT action's own interval rather than a fixed rate. '''Camp basics:''' a wanderer arrives about every '''4 minutes''' at base, speeding up — via the Campfire, your Age, and camp prestige — toward a floor the Campfire itself lowers as it levels: '''1 minute''' unbuilt, down to about '''37.5 seconds''' at a maxed (Lv 12) Campfire. A new camp houses '''2 workers''' and holds '''120''' of each item in its stockpile; the Living Quarters and Central Depot raise those. '''Workers are transient''' — founding a new Age retires them (see below).
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