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== How a raid works == A raid is a '''gauntlet''': you duel the tribe's war-party '''one fighter at a time''', with the chiefs held for last. Every exchange uses the real [[Hunting|combat]] rules — your defense, your [[Companions#Fighting alongside you (your pack)|pack]] soaking hits, and [[Cooking|auto-eat]] — so a raid is as dangerous as any hunt, and '''you can die out there''' (see [[Expeditions#Death and reclaiming gear|death]]). * '''Retreating or falling resets the gauntlet''' — you start the tribe over from its first fighter. * Only a '''victory''' starts the tribe's '''2-hour cooldown'''; a failed raid can be retried the moment you've patched up. * The fight screen is the same [[Hunting|Battleground]] view — you on the left, the current opponent's card on the right (portrait, duel odds, damage range), with the whole war-party benched below: fallen fighters struck out, chiefs in gold. * Find the tribes on the '''[[Map]]''': fifteen war-camps from the Grasslands mudflats to the heart of the [[Sundered Vale]]. Beat a tribe and your banner flies over its camp.
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