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== The Chains == The six starter chains below (Act I — Roots) are the tutorial arc; the tables list each step's goal and reward. Beyond them lie three later '''Acts''' (see [[#Acts II–IV|below]]) that carry the story to the endgame. === {{Icon|crop-plot}} First Steps === Learn to live off the valley — from first berries to your first working dino. {| class="wikitable" ! Step !! Goal !! Reward |- | Fill your pouch || Hold 10 Crimson Berries ([[Foraging]]) || {{Icon|ui-amber}} 25 Amber + {{Icon|plains-fiber}} 6 Plains Fiber |- | Learn the land || Reach Foraging level 5 || {{Icon|ui-amber}} 25 Amber |- | Twist a rope || Hold a Twine Rope ([[Crafting]]) || {{Icon|ui-amber}} 25 Amber + 8 Crimson Berries |- | Brew a Calming Tonic || Hold a Calming Tonic ([[Alchemy]]) || {{Icon|ui-amber}} 50 Amber + 10 Crimson Berries |- | A first friend || Tame your first creature ([[Taming]]) || {{Icon|ui-amber}} 75 Amber |- | Put it to work || Assign a dino to a worker slot || {{Icon|ui-amber}} 100 Amber |} === {{Icon|glyph-paw}} Call of the Wild === Build a pack and take the fight to the biomes. {| class="wikitable" ! Step !! Goal !! Reward |- | A growing pack || Tame 3 different species || {{Icon|ui-amber}} 100 Amber |- | March together || Reach [[Taming]] level 10 (unlocks your pack) || {{Icon|ui-amber}} 100 Amber |- | Patrol the frontier || Win 10 [[Expeditions|expeditions]] || {{Icon|ui-amber}} 150 Amber |- | Face the Matriarch || Defeat your first biome guardian || {{Icon|ui-amber}} 300 Amber |} === {{Icon|glyph-anvil}} Iron & Fire === From loose stones to a forged edge. {| class="wikitable" ! Step !! Goal !! Reward |- | Dig deeper || Reach [[Mining]] level 30 || {{Icon|ui-amber}} 100 Amber |- | First alloy || Hold a Bronze Ingot ([[Smithing]]) || {{Icon|ui-amber}} 100 Amber |- | Arm yourself || Hold a Bronze Spear || {{Icon|ui-amber}} 150 Amber |- | Iron age || Reach Smithing level 55 || {{Icon|ui-amber}} 300 Amber |} === {{Icon|ui-homestead}} Roots of Home === A camp becomes a homestead. {| class="wikitable" ! Step !! Goal !! Reward |- | Break ground || Build 5 total structure levels || {{Icon|ui-amber}} 100 Amber |- | Feed the herd || Raise the Feeding Trough to level 3 || {{Icon|ui-amber}} 150 Amber |- | A working homestead || Build 25 total structure levels || {{Icon|ui-amber}} 200 Amber |- | Raise the Thatch Hut || Build the Thatch Hut || {{Icon|ui-amber}} 250 Amber |} === {{Icon|delving}} Into the Depths === The caves below the cleared biomes hold the valley's treasures. {| class="wikitable" ! Step !! Goal !! Reward |- | Light the way || Hold 3 Torches ([[Crafting]]) || {{Icon|ui-amber}} 100 Amber |- | Into the dark || Win your first [[Delving|delve]] || {{Icon|ui-amber}} 150 Amber + 5 Torches |- | A glint in the gloom || Hold a Rough Garnet || {{Icon|ui-amber}} 200 Amber |- | Deep habits || Win 25 delves || {{Icon|ui-amber}} 400 Amber |} === {{Icon|ui-mutation}} Legacy === What you build outlasts you. {| class="wikitable" ! Step !! Goal !! Reward |- | The next generation || Hatch your first bred creature ([[Taming]]) || {{Icon|ui-amber}} 200 Amber |- | A twist in the line || Breed a mutated creature || {{Icon|ui-amber}} 300 Amber |- | True mastery || Raise any skill to level 99 || {{Icon|ui-amber}} 5,000 Amber |}
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