Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Primal Idle Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Ascension
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Reaching the Door == What opens the Door depends on whether this would be your first walk or a later one. === First ascension: the Warden's Census === Your very first Ascension has no score requirement at all — instead, the '''Warden's Census''' must read 100%. The Census is a fixed checklist across nine categories, each a straightforward done/total count: {| class="wikitable sortable" ! Category !! What it counts |- | Skills at 99 || All 13 [[Skills|skills]] at max level |- | Species tamed || Every one of the 57 [[Creatures|species]] you've ever tamed |- | Museum complete || All 57 skeletons mounted (the [[Museum]]'s Grand Hall) |- | Quest chains finished || Every [[Quests|quest]] chain in the game |- | Chronicles & The Sigil || All 40 [[Chronicles]] notes, including the capstone |- | Guardians felled || All 10 biome [[Trail#Guardian bosses|Guardians]] |- | Arena tiers won || All 30 [[Arenas]] pairs (10 Guardians × Gamma/Beta/Alpha) |- | Rift bosses felled || The 4 base [[Rifts]] boss fights (Beta/Alpha rank variants don't count toward this — or gate anything else about the Door) |- | Achievements || Every [[Achievements|achievement]] except the two secret trials and the Ascension-track ones themselves (an achievement that requires ascending can't be required to ascend) |} Every denominator above is read live from the game's own content, so shipping a new species, biome, arena tier, or rift boss raises the bar automatically for anyone who hasn't crossed it yet. The Census only has to hit 100% once — it never has to be re-cleared on later cycles. === Later ascensions: Guardians and score === Once you've walked the Door at least once, the gate changes: * All 10 '''Guardians''' must be defeated again (they reset with everything else — see below). * Your live '''Ascension score''' (see '''[[#Sparks and the score|Sparks and the score]]''' below) must reach or exceed a rising '''bar'''. The bar starts at 0 and, after each ascension, is recalculated from that ascension's score as ''min(score × 1.3, score + 3,000)'', rounded to the nearest 100 — so it always climbs, but a big score jump is capped at +3,000 per cycle rather than compounding forever. === What can hold the Door shut mid-attempt === Separately from the two gates above, the Door refuses to open while you're mid-action: an active [[Hunting|hunt]] or fight, a [[Rivals|raid]] or [[Tribe#Rogue-clan outposts|siege]], a [[Dispatch]] squad still out, an [[Excavation]] dig running, a [[Breeding]] pair (either pen) in progress, or a Nursery egg still maturing. Finish or cancel whatever's running first.
Summary:
Please note that all contributions to Primal Idle Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Primal Idle Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Ascension
(section)
Add topic