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'''Player''' is your character sheet — your own combat stats, active title, running buffs, and worn equipment, plus where you manage your fighting pack, review forged gear, and track your pet collection. It draws together pieces of many other systems in one place, so most of what it shows is documented in depth elsewhere; this page covers what's specific to the sheet itself. == Character stats == You have your own '''Attack''' and '''Defense''' — separate from any creature's Power/Guard/Swiftness — which decide how you fare in [[Hunting]], [[Expeditions]], and [[Delving]]: {| class="wikitable" ! Stat !! Base !! Grows from !! Notes |- | {{Icon|ui-hp}} Health || 100 (fixed) || — || Doesn't grow with level or gear. Drop below '''25%''' and you're '''Wounded''': your defense (below) is halved until you recover. |- | {{Icon|ui-attack}} Attack || 2 || [[Equipment|equipped gear]] + Gear Locker pieces + [[Tonics|potion]] buffs || |- | {{Icon|ui-defense}} Defense || 0 || equipped gear + Gear Locker pieces + potion buffs || Printed '''already halved''' if you're Wounded — the sheet always shows the number the game actually fights on. |- | {{Icon|glyph-levels}} Total skill level || — || sum of all 13 [[Skills|skill]] levels (max '''1,287''' = 13 × 99) || Gates the [[Exotic Broker]]: 600 total, or any Alpha-tier [[Arenas|arena]] win. Your unlock status is shown right next to this stat. |} == Titles == The top tier of most [[Achievements]] tracks — and a couple of one-off Trials — grants a '''cosmetic title'''. Everything you've earned goes into a picker at the top of the sheet; choose any one to display in the '''«...»''' pill above your stats. Titles carry no gameplay effect and can be swapped anytime. See [[Achievements]] for the full list of which track grants which title. == Active effects == A live list shows every timed bonus currently running, with a countdown for each: [[Tonics|potions]] drunk from the [[Bank]], the current [[Weather|sky]] effect, and the standing seasonal passive. This is a read-only status view — see [[Tonics]] and [[Weather]] for what each buff actually does. == Equipment == Your six gear slots — weapon, head, chest, legs, shield, trinket — sit here as a paper-doll, with buttons to equip and unequip. A forged piece from your Gear Locker (below) can fill the same slot as crafted or dropped gear, and takes over the slot's display while worn. See [[Equipment]] for what every weapon, armour piece, and trinket actually gives. == Fallen gear == If you die, the piece you lost is tracked here: which biome it fell in, an instant Amber ransom button, and how many more wins in that biome will earn it back for free. See [[Expeditions#Death and reclaiming gear|Death and reclaiming gear]] for how dying happens and what it costs. Reclaiming a piece this way is also the '''Live to Tell''' Trial; dying ten times over a save earns '''What Doesn't Kill You''' (see [[Achievements]]). '''Forged''' gear from your Gear Locker is never at risk this way — it's bound to you and can never drop. == Gear Locker == Every piece you've [[Blueprints|forged]] lives here, in storage separate from the [[Bank]] — up to '''24 pieces''' at once. From the Locker you can equip a piece over your slots above, fit a saddle or barding onto a dino or a compatible piece onto a [[Tribe]] worker, {{Icon|ui-recycle}} salvage it back into roughly half its rare materials, or spend Amber trying for a better roll. === Quality tiers === Every forged cast rolls one '''quality''' before its stats, and that roll sets how far into the blueprint's range the stats can land — a stat that lands at the very top of its quality's window wears a gold '''★''', the same mark a max-rolled blueprint stat carries anywhere else in the game: {| class="wikitable" ! Quality !! Chance !! Stat-roll window |- | Common || 70% || Bottom 30% of the range |- | Fine || 24% || Next 35% (30–65%) |- | Masterwork || 6% || Top 35% (65–100%) |} Deep into the endgame — after enough '''[[Ascension|Primal Ascension]]''' progress — a fourth grade opens above Masterwork, and the '''{{Icon|glyph-anvil}} Rite of Refinement''' unlocks alongside it. From that point every fresh cast (including a Rite) rolls this table instead: {| class="wikitable" ! Quality !! Chance !! Stat-roll window |- | Common || 70% || Bottom 30% |- | Fine || 24% || 30–65% |- | Masterwork || 5% || 65–96% |- | Primal || 1% || Top 4% (96–100%) — the rarest cast in the game |} The '''Rite of Refinement''' re-casts a piece you already own for a flat '''15,000 Amber''' plus either half its blueprint's rare-material bill (the same halving [[Blueprints|salvage]] uses) or one '''Quality Whetstone''' in place of the materials. It always keeps the '''better''' of the old piece and the fresh cast — grade first, then total stat roll — so a Rite can never make a piece worse, and it costs no XP. == Your pack == Pack membership, roles, and healing are all managed from here. Add a tamed creature to your pack — it unlocks at [[Taming]] 10 and grows by one slot every 20 Taming levels, reaching its cap of '''5''' at Taming 80 — and it fights beside you, contributing to the '''Pack Power''' strip's bonuses to [[Hunting]], [[Expeditions]], and [[Delving]]; see [[Companions#Fighting alongside you (your pack)|Fighting alongside you]] for how those bonuses work. Give each member a role — '''Attack''', '''Guard''', or '''Scout''' — from [[Expeditions#Party roles|Party roles]], and heal an injured one instantly with a salve straight from its card. A pack member out on a [[Dispatch]] mission shows separately as '''Away''' until it returns. == Pets == Every [[Pets|pet]] you've found — up to all thirteen — appears in a strip near the bottom of the sheet, each showing its passive bonus; an undiscovered pet shows as a '''???''' egg naming the skill to keep working. See [[Pets]] for the full roster and find rates. == See also == * [[Achievements]] — the tracks and trials that grant titles * [[Equipment]] — every weapon, armor piece, and trinket you can wear * [[Blueprints]] — how forged gear, including everything in the Gear Locker, gets made * [[Companions]] — the full pack mechanics: Pack Power, health, veteran levels * [[Expeditions]] — party roles, and what happens when you die * [[Pets]] — the thirteen skill pets and how they're found * [[Tonics]], [[Weather]] — the buffs shown in Active effects {{Nav}} [[Category:Interface]] [[Category:Game Mechanics]] <div class="pi-pageimage" style="display:none">[[File:Icon-ui-power.png|128px]]</div>
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