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'''Blueprints''' are a late-game way to make gear: find or buy a '''blueprint sheet''', study it from your [[Bank]], and its forge recipe appears permanently on [[Smithing]] or [[Crafting]]. There are '''19''' to collect. Twelve are the original wave, sourced from biome [[Expeditions|Guardians]] and the deep [[Caves]] — all but one: Apexforged Edge drops only from [[Tribe#Rogue-clan outposts|rogue-clan outposts]] (the Ember Throne) and rival [[Rivals|tribe]] spoils, never from a Guardian or a cave. The other seven are the '''v0.53.0 top wave''', one recipe per forged slot, sold only at the [[Rifts#The Rift Bazaar|Rift Bazaar]] once you've [[Ascension|Ascended]] three times. Forging is where the best gear you can make yourself comes from — and a lucky '''Primal forged''' top-wave cast is the one way forged gear can beat the game's best drop-only set. == How forging works == * '''Study a blueprint''' from the Bank and its recipe unlocks for good — on '''[[Smithing]]''' (weapons, shield, barding) or '''[[Crafting]]''' (armour, saddle). * '''Every forged piece rolls a quality grade, then its stats inside that grade's own slice of the blueprint's band.''' See '''[[#Cast quality|Cast quality]]''' below for the grades and their odds. * '''Salvage''' a bad roll back into about '''half''' its rare materials — the common inputs are spent, but the rare ones mostly come back. * '''Forged gear lives in your Gear Locker''' on the [[Player]] page: equip it over your crafted gear, and fit forged saddles and bardings straight onto your dinos. * '''Forged gear is bound to you''' — unlike crafted gear it is never the piece torn off [[Expeditions#Death and reclaiming gear|when you die]]. '''Power check:''' an average forged piece beats the best gear you can otherwise craft; most max rolls stop at or just under the [[Sets|expedition sets]]. The exception is the rare '''Primal forged''' grade on the '''[[#The top wave|top wave]]''', the one cast that can beat the matching [[Sets|Primal set]] piece outright. The '''[[Rivals#Mostly Harmless legendaries|Mostly Harmless legendaries]]''' stay above the forge regardless. == Cast quality == Every forge action rolls a '''grade''' for the whole piece before it rolls stats, so a Masterwork cast is Masterwork on every stat it carries — the grade rides along in the piece's name in your locker, battle sheet, and completion toast (a plain '''Common''' cast adds no word; a "Masterwork Gloomglass Visor" says so wherever it's listed). Each grade owns a fixed slice of the blueprint's roll band, from Common at the bottom to the rarest grade at the very top: {| class="wikitable" ! Grade !! Below your 3rd Ascension !! Ascension 3+ |- | Common || 70% || 70% |- | Fine || 24% || 24% |- | Masterwork || 6% || 5% |- | Primal forged || — || 1% |} Only a Masterwork-or-better roll can reach a stat's true ceiling, which is what the '''★''' in the table below marks — about '''1 in 80''' for a single stat, and rarer still across every stat on a '''Perfect Cast'''. Past your third Ascension, the very top sliver of that same band is carved off into '''Primal forged''' instead: the rarest grade the forge can produce, and the only cast that can out-roll a matching [[Sets|Primal set]] piece (see '''[[#The top wave|The top wave]]''', below). '''Not happy with a roll?''' The '''Rite of Refinement''' re-forges a piece you already own — worn, fitted to a dino, or sitting in the locker — right where it stands: pay 15,000 [[Items|Amber]] plus about half the blueprint's rare-material bill, or a single '''Quality Whetstone''' instead, and the forge rolls it fresh. You always keep the better of the two casts (grade first, then total stats), so the Rite can only help. Like the top wave, it's unlocked only past your third Ascension. == Blueprints == Roll ranges are the stat's minimum up to its '''★''' ceiling — see '''[[#Cast quality|Cast quality]]''' above for how a cast's grade decides where in that range it lands. Level is what your Smithing or Crafting level must reach to use the recipe once it's learned (studying a sheet itself has no level requirement). Rare inputs are the forge-only materials each recipe needs, on top of the common materials the action also burns. {| class="wikitable sortable" ! Blueprint !! Slot !! Forge !! Level !! Stat roll (min–max ★) !! Sheet source !! Rare inputs |- | {{Icon|forged-starmetal-blade}} Starmetal Blade || weapon || Smithing || 50 || attack 29–38 || [[Expeditions|Scorched King]] guardian (20%) || Starmetal Ore ×3, Primal Sinew ×2 |- | {{Icon|forged-heartwood-warbow}} Heartwood Warbow || weapon || Smithing || 62 || attack 37–48 || [[Expeditions|Frostmaw]] guardian (20%) || Heartwood Core ×3, Wardstone Fragment ×2 |- | {{Icon|forged-apexforged-edge}} Apexforged Edge || weapon || Smithing || 78 || attack 51–66 || [[Tribe#Rogue-clan outposts|rogue-clan outposts]] (Ember Throne) / [[Rivals|rival spoils]] only || Apex Scale ×3, Emberheart ×2, Starmetal Ore ×2 |- | {{Icon|forged-wardstone-bulwark}} Wardstone Bulwark || shield || Smithing || 66 || defense 30–40 || [[Expeditions|Ash Tyrant]] guardian (20%); [[Delving|Ashen Gallery]] cave (4%) || Wardstone Fragment ×3, Gloomglass Shard ×2 |- | {{Icon|forged-frostbound-barding}} Frostbound Barding || barding || Smithing || 70 || guard 20–26, power 9–12 || [[Delving|Glacier Hollow]] cave (4%) || Frostbound Hide ×3, Starmetal Ore ×2 |- | {{Icon|forged-sunpetal-hood}} Sunpetal Hood || head || Crafting || 48 || defense 24–31 || [[Expeditions|Old Growth Tyrant]] guardian (20%) || Sunpetal Resin ×3, Gloomglass Shard ×1 |- | {{Icon|forged-gloomglass-visor}} Gloomglass Visor || head || Crafting || 72 || defense 42–55 || [[Expeditions|Sky Sovereign]] guardian (20%) || Gloomglass Shard ×3, Abyssal Pearl ×2 |- | {{Icon|forged-sinewweave-vest}} Sinewweave Vest || chest || Crafting || 54 || defense 29–37 || [[Expeditions|Hollow King]] guardian (20%) || Primal Sinew ×3, Sunpetal Resin ×2 |- | {{Icon|forged-emberheart-plate}} Emberheart Plate || chest || Crafting || 76 || defense 42–55 || [[Expeditions|The Sundered One]] guardian (20%) || Emberheart ×3, Apex Scale ×1 |- | {{Icon|forged-tidewoven-leggings}} Tidewoven Leggings || legs || Crafting || 56 || defense 29–37 || [[Expeditions|Murk Sovereign]] guardian (20%) || Abyssal Pearl ×2, Sunpetal Resin ×2 |- | {{Icon|forged-wardweave-leggings}} Wardweave Leggings || legs || Crafting || 74 || defense 42–55 || [[Delving|Vale Abyss]] cave (4%); [[Delving|Amber Door]] cave (6%) || Wardstone Fragment ×2, Frostbound Hide ×2 |- | {{Icon|forged-sunstride-saddle}} Sunstride Saddle || saddle || Crafting || 60 || swiftness 13–17, power 5–6 || [[Expeditions|Tide Leviathan]] guardian (20%) || Heartwood Core ×2, Sunpetal Resin ×2 |- | {{Icon|forged-valeglass-warblade}} Valeglass Warblade || weapon || Smithing || 88 || attack 73–102 || [[Rifts#The Rift Bazaar|Rift Bazaar]], 2,000 Shards (Ascension 3+) || Apex Scale ×3, Emberheart ×2, Starmetal Ore ×2 |- | {{Icon|forged-riftwarden-aegis}} Riftwarden Aegis || shield || Smithing || 92 || defense 60–84 || [[Rifts#The Rift Bazaar|Rift Bazaar]], 1,800 Shards (Ascension 3+) || Wardstone Fragment ×3, Apex Scale ×2, Gloomglass Shard ×2 |- | {{Icon|forged-skytempered-casque}} Sky-Tempered Casque || head || Crafting || 90 || defense 60–84 || [[Rifts#The Rift Bazaar|Rift Bazaar]], 1,600 Shards (Ascension 3+) || Gloomglass Shard ×3, Abyssal Pearl ×3 |- | {{Icon|forged-valeheart-cuirass}} Vale-Heart Cuirass || chest || Crafting || 99 || defense 60–84 || [[Rifts#The Rift Bazaar|Rift Bazaar]], 2,200 Shards (Ascension 3+) || Emberheart ×3, Apex Scale ×2, Primal Sinew ×2 |- | {{Icon|forged-stormstride-greaves}} Stormstride Greaves || legs || Crafting || 97 || defense 60–84 || [[Rifts#The Rift Bazaar|Rift Bazaar]], 1,900 Shards (Ascension 3+) || Wardstone Fragment ×3, Frostbound Hide ×3 |- | {{Icon|forged-moonshadow-saddle}} Moonshadow Saddle || saddle || Crafting || 93 || swiftness 14–22, power 7–10 || [[Rifts#The Rift Bazaar|Rift Bazaar]], 1,500 Shards (Ascension 3+) || Heartwood Core ×3, Sunpetal Resin ×2, Abyssal Pearl ×2 |- | {{Icon|forged-moonlit-barding}} Moonlit Barding || barding || Smithing || 95 || guard 24–34, power 11–15 || [[Rifts#The Rift Bazaar|Rift Bazaar]], 2,100 Shards (Ascension 3+) || Frostbound Hide ×3, Starmetal Ore ×3, Apex Scale ×1 |} Any of the original twelve you can't wait on: the [[Contracts|Mark Exchange]]'s '''Sheet Commission''' (150 Fang Marks) buys whichever one you haven't studied yet, no drop roll required. The seven top-wave sheets aren't on that list — the Rift Bazaar is their only shop. == The top wave == The seven blueprints below Sunstride Saddle in the table above are the '''v0.53.0 top wave''' — one recipe per forged slot, shipped alongside the [[#Cast quality|Cast quality]] system. They work like any other blueprint once unlocked, but three things set them apart: * '''Sheets are bought, not dropped.''' Every top-wave sheet is sold at the [[Rifts#The Rift Bazaar|Rift Bazaar]] for Rift Shards, one-time — none of the seven ever appear on a Guardian, in a cave, at a rogue-clan outpost, or anywhere else. * '''Both the sheet and the recipe wait on Ascension.''' The Bazaar won't even list a top-wave sheet, and the matching Smithing or Crafting recipe stays hidden, until you've Ascended three times. * '''Their Primal forged roll can beat the Primal set.''' At Common, Fine, or Masterwork a top-wave piece stays at or under its same-slot [[Sets|Primal set]] piece, same as the original twelve; only the rare Primal forged grade edges past it (by roughly 1%, at the head/chest/legs/weapon/shield pieces that have a matching Primal set piece to chase). Moonshadow Saddle and Moonlit Barding have no Primal-set equivalent — they're simply anchored one tier above Sunstride Saddle and Frostbound Barding instead. == Rare materials == Ten new materials feed the forge. Each has one main home across the valley, with trickles from [[Dispatch]] squads, [[Excavation|dig sites]], the [[Contracts|Mark Exchange]], Tilda's [[Villagers|gift baskets]], and themed [[Rivals|rival tribes]]. {| class="wikitable sortable" ! Material !! Main source |- | Sunpetal Resin || [[Foraging]] — the flowering hives |- | Heartwood Core || [[Logging]] — the great trees |- | Starmetal Ore || [[Mining]] — the silver and gold veins |- | Abyssal Pearl || [[Fishing]] — the deep lines |- | Primal Sinew || [[Hunting]] — big game |- | Frostbound Hide || [[Hunting]] — the frozen corners |- | Gloomglass Shard || [[Expeditions]] / [[Caves]] |- | Wardstone Fragment || [[Expeditions]] — on patrol |- | Emberheart || [[Expeditions]] — the hot corners |- | Apex Scale || [[Expeditions]] — the deadliest game |} == Achievements == * '''Forgemaster''' track — pieces forged: '''1 / 10 / 50''', with the '''Forgemaster''' title at the top. * '''Perfect Cast''' — forge a piece with every stat at its ★ ceiling for the '''Perfect Cast''' title. * '''Primal Smith''' — land your first '''Primal forged''' cast for the '''Primal Smith''' title. * '''The Vale's Own Maker''' — land six lifetime Primal forged casts, one for every forged slot, for that title. See [[Achievements]] for the full list. == See also == * [[Smithing]] and [[Crafting]] — the skills the recipes attach to * [[Expeditions]] and [[Delving]] — Guardians and caves, the source of most blueprint sheets * [[Tribe]] and [[Rivals]] — rogue-clan outposts and rival spoils, Apexforged Edge's only source * [[Rifts]] — the Rift Bazaar, where the top wave's sheets are sold * [[Equipment]] and [[Dino Gear]] — what forged gear equips over * [[Sets]] — the expedition sets, and the Primal set a top-wave cast can beat {{Nav}} [[Category:Items]] [[Category:Progression]] [[Category:Game Mechanics]] <div class="pi-pageimage" style="display:none">[[File:Icon-ui-blueprint.png|128px]]</div>
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